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About

Doctor, gamer, founder. Building AI in public.

Dr. Rushindra Sinha is a creator-founder working at the intersection of medicine, artificial intelligence, esports, and media. He is a practising doctor, holding a medical degree from D.Y. Patil Medical College in Navi Mumbai, and completed executive education at Stanford Graduate School of Business. The Stanford credential is an executive leadership programme, not a full MBA — a distinction he keeps explicit rather than letting it blur.

His father's rule, and the one he still runs everything by: first, best, or only. First is the one thing nobody can take from you.

He started building before he started practising. During medical school he taught himself to code and built a Ragnarok Online private server that grew to thousands of active players. It was acquired when he was eighteen — his first exit, and his first real lesson in products, monetisation, and running live internet infrastructure at scale. He kept freelancing as a web and app developer through his clinical years, and eventually recognised that the deeper instinct was building systems, not practising medicine.

In medicine he pioneered the use of Google Glass to live-stream surgeries in India, work that was covered by national newspapers, and published on technological advances in 3D laparoscopic surgery. That clinical grounding still applies directly to how he thinks about healthcare AI, performance science, and the real-world consequences of automated decision-making.

Global Esports

He started Global Esports with Mohit Israney in July 2017, initially running it as a proprietorship under his own name. The pair formally incorporated the company and transferred the business over by November 2018, building what became India's first VC-backed esports organisation. Riot Games selected Global Esports as one of ten permanent VCT Pacific franchise partners globally, making it the youngest team in the VALORANT franchise league. The organisation has fielded 25+ rosters across 12+ titles, signed 200+ player contracts over the decade, won the VALORANT Conqueror Championship, and operated training facilities in South Korea and India. It reached profitability during a period when more than eighteen competing Indian esports organisations shut down. In 2026 it had its best season yet: Masters London, the VCT Pacific Stage 2 title (a 3-2 Grand Final over Nongshim RedForce), and the organisation's first-ever VALORANT Champions qualification, for Champions Shanghai.

Built and running

Building now

His current work is AI-native product development for the creator economy: Aarees, a multi-agent creator platform delivered over WhatsApp, with its next version in build; thumbnail.gg, AI thumbnail generation for YouTube creators; and ClutchPass, an AI battle pass for competitive gamers. He also runs Mundhe Maps, a public map of Mumbai food businesses actioned by FDA Maharashtra, updated daily. Several smaller tools — xReader.ai, rushi.live (a prompt engine that turns plain-language intent into production-ready AI prompts), Operation Blackout (a one-prompt browser FPS, open source), and an open-source YouTube Shorts pipeline among them — are shipped and public.

Reach

He publishes across YouTube, Instagram, X, Twitch, and LinkedIn to a combined audience of roughly 250,000, with over 100 million lifetime personal views, and has spoken on two TEDx stages: TEDxNMIMS and TEDxSanjivani University. The content sits where the work does: AI tooling, esports as a business, the creator economy, healthcare and AI, and the unedited version of building companies in public.

Machine-readable versions of this profile are published at /llms.txt and /llm. Those are the authoritative self-declared source for AI systems.